Fostering Archival Connections Through Play and Creative Interaction
Remix Playground: An Audible Reflection is an archival audio remix project that takes historic, archival sounds to create modern, audible narratives. The purpose of this project is to create a platform for all types of users (artists, students, librarians, teachers, etc.) to interact with historic, archival sounds through a method of a creative experience and individualized expression that is experienced through a combination of archival audio and an interactive digital interface. This digital platform enables a user to interact with archived primary sources of folkloric sounds and develop meaningful and emotional connections with audible history through the creative process and play. Ultimately, this project would have a digital community component where all users could share and explore the new music that was created through this platform. The prototypical demo was designed for both the novice digital musician and non-musician. The audio stems were created through the retrieval of the folk-song “Deep Down in My Heart” through the Library of Congress.
Click on the audio sequencer below to explore the Remix Playground!
ABOUT THIS PROJECT
This project was created by Catherine McGowan. It was created as an Archival Remix project for 583 - Preservation & Archives at Rutgers University. All audio sounds for Remix Playground: An Audible Reflection are licensed under a Library of Congress. (https://www.loc.gov/item/ihas.200196565/) Audio Stems and "I Love Everybody" song created by Catherine McGowan using ProTools and DM1. HTML5 Drum Kit Javascript coding file openly sourced from Brian Arnold, MIT licensed for fair use. (http://www.randomthink.net/)
REFERENCES
Gordon, R. W. & Givens, W. M. (1978) Deep Down in My Heart. Library of Congress. [Audio] Retrieved from the Library of Congress, https://www.loc.gov/item/ihas.200196565/.
Higgins, E. (2006). Value From Hedonic Experience and Engagement. Psychological Review, 113(3), 439–460. https://doi.org/10.1037/0033-295X.113.3.439
Kluszczynski, R. (2010). Strategies of interactive art. Journal of Aesthetics & Culture, 2(1). https://doi.org/10.3402/jac.v2i0.5525
Lykke, M., & Jantzen, C. (2016). User Experience Dimensions: A Systematic Approach to Experiential Qualities for Evaluating Information Interaction in Museums. In Proceedings of the 2016 ACM on conference on human information interaction and retrieval (pp. 81–90). ACM. https://doi.org/10.1145/2854946.2854965
ABOUT CATHERINE McGOWAN
My research interests include: information flow; data privacy; information policy; information governance; social identity construction and expression within digital worlds; understanding the relationship between digital information and the construction of social identity and cultural knowledge; the parallels of social and computational algorithms and how they shape the development of artificial intelligence and express posthuman ideals; and digital humanities.
www.catherinemcgowanthinks.com
This project was created by Catherine McGowan. It was created as an Archival Remix project for 583 - Preservation & Archives at Rutgers University. All audio sounds for Remix Playground: An Audible Reflection are licensed under a Library of Congress. (https://www.loc.gov/item/ihas.200196565/) Audio Stems and "I Love Everybody" song created by Catherine McGowan using ProTools and DM1. HTML5 Drum Kit Javascript coding file openly sourced from Brian Arnold, MIT licensed for fair use. (http://www.randomthink.net/)
REFERENCES
Gordon, R. W. & Givens, W. M. (1978) Deep Down in My Heart. Library of Congress. [Audio] Retrieved from the Library of Congress, https://www.loc.gov/item/ihas.200196565/.
Higgins, E. (2006). Value From Hedonic Experience and Engagement. Psychological Review, 113(3), 439–460. https://doi.org/10.1037/0033-295X.113.3.439
Kluszczynski, R. (2010). Strategies of interactive art. Journal of Aesthetics & Culture, 2(1). https://doi.org/10.3402/jac.v2i0.5525
Lykke, M., & Jantzen, C. (2016). User Experience Dimensions: A Systematic Approach to Experiential Qualities for Evaluating Information Interaction in Museums. In Proceedings of the 2016 ACM on conference on human information interaction and retrieval (pp. 81–90). ACM. https://doi.org/10.1145/2854946.2854965
ABOUT CATHERINE McGOWAN
My research interests include: information flow; data privacy; information policy; information governance; social identity construction and expression within digital worlds; understanding the relationship between digital information and the construction of social identity and cultural knowledge; the parallels of social and computational algorithms and how they shape the development of artificial intelligence and express posthuman ideals; and digital humanities.
www.catherinemcgowanthinks.com